As a long time fan of Zelda games, I was excited to dive into Breath of the Wild. It is both the largest game in the series as well as the one that most successfully provides a sense of adventure. It has ushered in a new era of gameplay mechanics focused on making every moment of play engaging and meaningful.
I’ve been a huge Mass Effect fan since Mass Effect 1. I’ve played through all of the games of the Shepard trilogy many times. Since I care so much about the series, I knew I would have high expectations for Andromeda. After about 20 hours now of gameplay, I wanted to write down my thoughts thus-far.
I dream of the day where I design an interface using systematic logic and never again have to push individual objects around different sized artboards. The day I dream of gets nearer and 2016 was an incredible year for adaptive design.
I thought I’d take some time to sample a few popular design tools to compare where they are at with their adaptive layout features.
Earlier this year I released Framer Snippets Library. It’s a collection of snippets I’ve been building to help speed up my workflow in Framer. You can read more about the snippets here and download them here.
I pushed some updates to the library this week and decided to make a little video showing how I use the snippets, since it’s not exactly how one might traditionally think about using snippets.
My good friend Gabriel Valdivia had a great idea to do interviews that push people to be as honest and candid as possible and then present the conversations in the same format they occurred.
I thought this was rad, so I helped him build a website that acts and feels like a chat app where you can browse the interviews. We got real geeky on the details, so I thought I would share some of them here:
I’m a designer. I like engineers. Maybe I like them a little too much. When I joined the Groups team at Facebook I remember foaming at the mouth the first time I talked to an iOS engineer who had been on the team for quite a while. I started spouting out stories of things I’ve written in Objective-C. I felt like I was a freshman in high school trying to prove to an upper classman that I was cool enough to hang around.