Valley
Valley was my first map created for Onward VR in 2022. Built with the same asset pack as used in the game's default map Downfall. This map featured three independent lanes, including a close quarters underground tunnel.
Valley was my first map created for Onward VR in 2022. Built with the same asset pack as used in the game's default map Downfall. This map featured three independent lanes, including a close quarters underground tunnel.
My second map created for Onward VR in 2022. Learning from my first map and how it played, I started this design by actually level planning on paper. This map ended up playing very well, but the dark and foggy atmosphere was a turn off for some players as it added unnecessary challenge.
Missile Silo was my third map created for Onward VR in 2022. The most ambitious map I built for the game. It featured three unique lanes with unique play styles. It also introduced verticality as a catwalk system in the center lane. I really enjoyed the process of creating the lighting and audio aesthetic in this level. This was the first map where I felt I accomplished a more mature design and atmosphere.
My first VRChat world created in 2021. One of my first projects in Unity. After building this world first for PCVR, I had the idea to port it to mobile VR. I learned a lot about how to optimize for performance from that experience.
My second VRChat world created in 2021. Meant as a social hangout world. I included many secrets like a easter egg UFO and some alien artifacts.
My third VRChat world created in 2021. I made this map for a Halloween party. It featured a lantern maze through a forest with spooky triggers and an easter egg 'hell' area.
My fourth VRChat world created in 2021. A recreation of the original Pick Me Up Cafe in Chicago. Built for my friends for my birthday birthday I threw in VR Chat. Later I converted this to a miniaturized Onward map.